![]() ![]() Moreover, archery will dramatically trail melee damage output for rangers until the advent of AAs that improve it, starting in Luclin. When raw ATK begins to appear on equipment, that does directly improve archery ATK. In other words, the only main stat that matters at all for archery damage is DEX. DEX directly improves your archery ATK value, increasing average damage, and it also improves your crit rate. STR contributes nothing to damage for archery, and while it modifies the ATK value displayed on the character screen that value is meaningful only for mainhand melee weapon damage. Neither DEX nor AGI has any effect on accuracy, which is a function only of your level vs the mob's level, your archery skill, and the mob's AC rating. Of this, only the haste analysis is correct. STR = increased min / max damage cap. (no damage increase on its own, only adds to average damage because it lets your DEX and ATK do what they are suppose to do better) ĭEX = increased accuracy, average damage, crits. Rangers don't care about spells being resisted, so big juicy targets all the way. Targets that are many levels above us make great targets because we can still land plenty of shots (higher archery skill cap and innate accuracy bonus (10%)) and our DoT's are either cheap or easy to land so aren't resisted.ĭruids and other caster classes who quad kite have to do so with dark blue conned targets or lower so their area spells don't get resisted. I've learned Ranger play is all about being a Big Game Hunter. Higher level players will sometimes follow or watch you. You come out standing on a pile of Hill Giants like a pro. I've soloed 3 Hill Giants at the same time at Lvl 33 and people were asking me if, "I was ok?" I was Great! Keep everything snared and throw your DoTs on all of them as you focus on one with your bow. I failed 28 times at 113 Fletching Skill, then made it my first try at 152 Fletching Skill. Make sure you craft yourself a Trueshot Longbow as soon as you can. You can have huge stacks of arrow components 999+ and have arrows for days ( keep a fletching kit on you).Īll schools of magic are important too, especially Evocation and Conjuration for your Flame Lick / Immolate and Swarm line spells (you should always be using your DoT's). ![]() The Ranger is a slow burn, requiring much dedication to Fletching (162 is good) to be able to create arrows on the fly as you travel. But that is what makes this so much fun to play. The Ranger is skill intensive (both for player and character) and a gear dependent class. ![]() but i digress.Īs you can see a Bow Ranger is a whore for stats, they love them! Rogues get a 5% increased accuracy rating on p99 for all weapons. ![]() The current code for p99 doesn't have this code enabled for Rangers oddly enough. I discovered this in a Daybreak developers comment in the p99 "attack" C++ code. Rangers have a +10% innate accuracy bonus to Archery. For live servers DEX was always used for damage in throwing and archery.Īccuracy = is based on (offense skill) + (weapon skill) +/- (mob's level compared to your own) - (mob's AC) until later spell and AA buffs. this was true for p99 servers until a few years ago until the code was corrected to use DEX. STR = increased min / max damage cap. (no damage increase on its own, only adds to average damage because it lets your DEX and ATK do what they are suppose to do better) There are a few articles on the web talking about STR contributing damage for archery and throwing. HASTE = increased attack speed ĭEX = increased average damage, critical hit chance, proc rateĪGI = increased accuracy (AGI use to have a +5/-5% modifier on p99 but no longer, and never for live servers)ĪTK = increased average damage (This is from raw +ATK items (not ATK derived from Strength)) ![]()
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